Radar XML File Description

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ISXEQ2 Radar XML file

<template Name='radar'>

  • ClipY
Sets the amount of clipping you wish to have set on your Y plane (the altitude plane)
  • ClipRadius
If set to 1, the radar is in radius mode (ie, a 'circle' around you). If set to 0, the radar is in 'box' mode.
  • ShowLabels
If set to 1, it will show text labels on each radar blip (ie, the actor's name)
  • Rotation
If set to zero, the radar will not rotate when you turn. If this value is set to 1, the radar will rotate with you as you turn.
  • RadarSize
If ClipRadius is set to 0, then this is the size of the radar 'box' (ie, a value of '50.0' would mean that the radar 'box' is 100x100). If ClipRadius is set to 1, then this is the radius from you in each direction that the radar extends.


<template Name='eq2radar' Template 'radar'>

In this section you set the blip texture for each 'type' of actor in the game (the example xml file has every actor type listed).


<eq2radar Name='Main Radar'>

  • X
The upper left corner of the radar's 'X' coordinate on your screen
  • Y
The upper left corner of the radar's 'Y' coordinate on your screen
  • Width
The width of your radar as a percentage of the RadarSize
  • Height
The height of your radar as a percentage of the RadarSize