ISXEQ2:Craft (command)

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Contents

ISXEQ2 information for ISXEQ2:Craft (command) has moved

Please see: http://eq2.isxgames.com/wiki for up-to-date content.


Syntax

  • craft (UI Version)
  • craft "Recipe Name" <Quantity> <Quality> [OptionalParameters] (command line)

Description

This is a very advanced version of your normal Crafting scripts out there. You will need to download the additional recipe data and configuration files located on the IS Mods forums here. The ZIP file needs to be extracted in your INNERSPACE folder, which will place the data files in the appropriate folders,and also update your moveto.iss. This is the same moveto.iss that the harvest script uses, so if you already have that one updated, then you can ignore this one.

Here is a list of things it can do.

  • It will automatically craft ANY recipe no matter what tradeskill class or level (Level 10+) you are, as long as the recipe exists in your recipe book.
  • After you run the craft command it will check through your inventory and display what resources or vendor bought items that are required.
  • It will automatically craft the refines, interims or whatever it needs, going to each station and crafting the components needed.
  • It will counter reactions arts, and use them intelligently to produce the desired quality efficiently.
  • This will work in either Freeport or Qeynos Tradeskill Instances.
  • The UI version will allow you to select Multiple recipes at once.

Optional Parameters (for command line only)

  • -p This will force the sub-components to be created at pristine quality. This is ideal if you are grinding xp, but will take longer to create the final product.
  • -s This will skip the inventory checking at the beginning and begin crafting immediately.

Examples

  • craft "fulginate vanguard cuirass" 100 4 -p

This will check your inventory and tell you exactly whats needed for it to produce 100 fulginate vanguard cuirass at pristine quality. It will make the Build Components at pristine quality as well. You can then go and buy the resources and fuels, and press f1 to begin the crafting process.

Additional Notes

  • For any refines that can use more than 1 resource, there has been 1 resource pre-selected in the recipe data already. So it may or may not use that particular resource when it creates the recipe.
  • The "Recipe Name" that should be used as a general rule, should be the same name as the item that gets created in your inventory.
  • The Recipe Data files will be updated consistently for new recipes or incorrect data in existing recipes, so be sure to download the latest updates.
  • If you get a Recipe Unknown, or a particular recipe doesnt work, you should post the recipe on the forums here so that it can be checked and updated.
  • If you would like the HUD (Command Line Only) displayed elsewhere on the screen then you can modify the location of the HUD in ./xml/CraftConfig.xml.

See

<Setting Name="hud display at x co-ordinate">50</Setting>
<Setting Name="hud display at y co-ordinate">55</Setting>
  • Ensure that your movement keys are correctly specified in the MOVETO.ISS script.
#define MOVEFORWARD "num lock"
#define MOVEBACKWARD s
#define STRAFELEFT a
#define STRAFERIGHT d

See Also